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polys.c
/*
* polys.c
* This program demonstrates polygon stippling.
*/
#include <GL/glut.h>
#include <stdlib.h>
void display(void) {
GLubyte fly[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x01, 0xC0,
0x06, 0xC0, 0x03, 0x60, 0x04, 0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20,
0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20, 0x04, 0x06, 0x60, 0x20,
0x44, 0x03, 0xC0, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x44, 0x01, 0x80, 0x22, 0x66, 0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC,
0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30, 0x07, 0xe1, 0x87, 0xe0,
0x03, 0x3f, 0xfc, 0xc0, 0x03, 0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0,
0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30, 0x18, 0xcc, 0x33, 0x18,
0x10, 0xc4, 0x23, 0x08, 0x10, 0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08,
0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08
};
GLubyte halftone[]={
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55
};
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,
1.0,
1.0);
glRectf(25.0,
25.0,
125.0,
125.0);
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(fly);
glRectf(125.0,
25.0,
225.0,
125.0);
glPolygonStipple(halftone);
glRectf(225.0,
25.0,
325.0,
125.0);
glDisable(GL_POLYGON_STIPPLE);
glFlush();
}
void init(void){
glClearColor(0.0,
0.0,
0.0,
0.0);
glShadeModel(GL_FLAT);
}
void reshape(int w, int h) {
glViewport(0,
0,
(GLsizei)w,
(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,
(GLdouble)w,
0.0,
(GLdouble)h);
}
void keyboard(unsigned char key, int x, int y) {
switch(key){
case 27:
exit(0);
break;
}
}
int main(int argc, char* argv[]) {
glutInit(&argc,
argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(350,
150);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
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