Difference between revisions of "More RENDER Examples"
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=Ball rolling inside a circle - Animation= | =Ball rolling inside a circle - Animation= |
Revision as of 05:53, 21 February 2022
Segmented Render Arrays
Segmented Arrays with empty element. Each Segment can have its own heading
RENDER(
[
["type","size"],
["circle",100],
["circle",200],
[],
["type","size"],
["circle",400],
["circle",600]
]
)
Timeline of Draw
RENDER(
[
["timeline","type","size"],
[,"circle",100],
[10000,"circle",200],
[],
["type","size"],
["circle",400],
["circle",600]
]
)
Drawing Strokes Simulation
RENDER(
[
["timeline","type","size","draw"],
[,"circle",100,true],
[4000,"circle",200,true],
[],
["type","size","draw"],
["circle",400,true],
["circle",600,true]
]
)
Line Modes
Line modes. Get modes from CURVEMODES() part of the string gives the mode like stepbefore
// edit: make name and info only below onto a table as Line Modes
{name: 'curveLinear', curve: d3.curveLinear, active: true, lineString: '', clear: false, info: 'Interpolates the points using linear segments.'},
{name: 'curveBasis', curve: d3.curveBasis, active: true, lineString: '', clear: true, info: 'Interpolates the start and end points and approximates the inner points using a B-spline.'},
{name: 'curveBasisClosed', curve: d3.curveBasisClosed, active: false, lineString: '', clear: false, info: 'Uses a closed B-Spline to approximate the points.'},
{name: 'curveBundle (ß=0)', curve: d3.curveBundle.beta(0), active: false, lineString: '', clear: true, info: 'Same as curveBasis with the addition of a paramter ß which determines how close to a straight line the curve is. If ß=0 the curve is straight.'},
{name: 'curveBundle (ß=0.5)', curve: d3.curveBundle.beta(0.5), active: false, lineString: '', clear: false, info: 'Same as curveBasis with the addition of a paramter ß which determines how close to a straight line the curve is.'},
{name: 'curveBundle (ß=1)', curve: d3.curveBundle.beta(1), active: false, lineString: '', clear: false, info: 'Same as curveBasis with the addition of a paramter ß which determines how close to a straight line the curve is. If ß=1 the curve is the same as curveBasis.'},
{name: 'curveCardinal (tension=0)', curve: d3.curveCardinal.tension(0), active: false, lineString: '', clear: true, info: "Interpolates the points using a cubic B-spline. A tension parameter determines how 'taut' the curve is. As tension approaches 1 the segments become linear."},
{name: 'curveCardinal (tension=0.5)', curve: d3.curveCardinal.tension(0.5), active: false, lineString: '', clear: false, info: "Interpolates the points using a cubic B-spline. A tension parameter determines how 'taut' the curve is. As tension approaches 1 the segments become linear."},
{name: 'curveCardinal (tension=1)', curve: d3.curveCardinal.tension(1), active: false, lineString: '', clear: false, info: "Interpolates the points using a cubic B-spline. A tension parameter determines how 'taut' the curve is. As tension approaches 1 the segments become linear."},
{name: 'curveCatmullRom (α=0)', curve: d3.curveCatmullRom.alpha(0), active: false, lineString: '', clear: true, info: 'Similar to curveCardinal (tension=0) but with a parameter α that determines the parameterisation used to interpolate the points. If α=0 the parameterisation is uniform.'},
{name: 'curveCatmullRom (α=0.5)', curve: d3.curveCatmullRom.alpha(0.5), active: false, lineString: '', clear: false, info: 'Similar to curveCardinal (tension=0) but with a parameter α that determines the parameterisation used to interpolate the points. If α=0.5 the parameterisation is centripetal and self intersecting loops are avoided.'},
{name: 'curveCatmullRom (α=1)', curve: d3.curveCatmullRom.alpha(1), active: false, lineString: '', clear: false, info: 'Similar to curveCardinal (tension=0) but with a parameter α that determines the parameterisation used to interpolate the points. If α=1 the parameterisation is chordal.'},
{name: 'curveMonotoneX', curve: d3.curveMonotoneX, active: false, lineString: '', clear: true, info: 'Interpolates the points with a cubic spline which are monotonic (i.e. always increasing or always decreasing) in y.'},
{name: 'curveMonotoneY', curve: d3.curveMonotoneY, active: false, lineString: '', clear: false, info: 'Interpolates the points with a cubic spline which are monotonic (i.e. always increasing or always decreasing) in x.'},
{name: 'curveNatural', curve: d3.curveNatural, active: false, lineString: '', clear: true, info: 'Interpolates the points with a cubic spline with zero 2nd derivatives at the endpoints.'},
{name: 'curveStep', curve: d3.curveStep, active: false, lineString: '', clear: true, info: 'Interpolates the points with alternating horizontal and vertical linear segments. The vertical segments lie midway between points.'},
{name: 'curveStepAfter', curve: d3.curveStepAfter, active: false, lineString: '', clear: false, info: 'Interpolates the points with alternating horizontal and vertical linear segments. The y value changes after the x value.'},
{name: 'curveStepBefore', curve: d3.curveStepBefore, active: false, lineString: '', clear: false, info: 'Interpolates the points with alternating horizontal and vertical linear segments. The y value changes before the x value.'}
RENDER(
[
["type" , "size" , "coordinates" , "stroke" , "fill" ,"linemode" ],
["line" , null , [100,10,200,100,300,299,200,300] , "red" , "blue" , "catmull"]
]
);
""
Arrow Heads on Lines
marker-start marker-end marker-mid
RENDER(
[
["type" , "size" , "coordinates" , "stroke" , "fill" , "marker-start"],
["line" , null , [100,10,200,100,300,299,200,300] , "red" , "blue" , "#arrow"]
]
);
""
Arrow Heads on Lines and Line Modes
RENDER(
[
["type" , "size" , "coordinates" , "stroke" , "fill" ,"linemode" ,"marker-end" ],
["line" , null , [100,10,200,100,300,299,200,300] , "red" , "blue" , "stepbefore","arrow"]
]
);
""
Arrow Heads at Start, End and Middle of Line
-arrows mid start and end
RENDER(
[
["type" , "size" , "coordinates" , "stroke" , "fill" ,"linemode" ,"marker-end","marker-mid","marker-start" ],
["line" , null , [100,10,200,100,300,299,200,300] , "red" , "blue" , "stepbefore","arrow","arrow","arrow"]
]
);
""
Timelines of Draw
Click the first circle, triggers the Section :1
RENDER(
[
["type","size","id"],
["circle",100,"d1"],
["circle",200],
[],
["type" ,"trigger" ,"condition","goto" , "target" ,"once"],
["event" ,"onclick",(e)=>true ,":1" , "#d1" ,true], // click
["event" ,"onkeydown",(e)=>e.keyCode=='K' ,":1" , ], // keydown or onkeydown
["done"], // ["."]
[":1"],
["type","size"],
["circle",400],
["circle",600]
]
);
""
Controls
Click the input control, triggers the Section :1
Note the use of [] empty cell to separate the sections. Use of :1 as section tags.
RENDER(
[
["type","size","id","value","trigger","goto"],
["input:button",100,"d1",343,"click",":1"],
["circle",200],
["."],
[":1"],
["type","size"],
["circle",400],
["circle",600]
]
)
""
Flag of Vietnam
RENDER(
[
["type","x","y", "width","height","fill", "count","shape","id","href","sides","size"],
["rect",0, 0, 300, 150, "red" ,1,,,,,],
["star",0, 0,0, 0, "yellow",1,true,"star1","","10",40],
["use",150,80,300,140, "yellow",1,false,"","star1","",300],
]
)
""
Gradient Colors
RENDER(
[
["type","x","y","width","height","fill"],
["rect",100,70,200,140,["white","red","black","radial"]]
]
)
""
7 circles surrounded by 12 circles
RENDER(
[
["id","type","coordinates","r","fill","count","transform-origin","stroke-width","stroke"],
["","circle",POLYPOINTS(12,120,200,-90+360/12),30,,12,[100,100],4,"red"],
["","circle",POLYPOINTS(6,60,201,-90+360/6),30,,6,[100,100],3,"blue"],
["","circle",POLYPOINTS(1,1,202,-90+360/1),30,,1,[100,100],2,"blue"]
]
)
""
Triangle Star
RENDER(
[
["type","points","stroke","stroke-width","fill"],
["polygon",[150,100,200,200,100,200],"red","5",],
["polygon",[200,150,100,150,150,240],"red","5",]
]
)
""
Circle Inside a Triangle
RENDER(
[
["type","r","cx","cy","count","points","stroke","stroke-width","fill"],
["polygon",,,,,[150,100,200,200,100,200],"blue","5",],
["circle",28,150,170,1,,,,"lightgreen"]
]
)
""
Rotating Star
starx= RENDER(
[
["type","x","y", "width","height","fill", "count","shape","id","href","sides","size"],
["star",0, 0,0, 0, "red",1,true,"star1","","10",40],
["use",150,80,300,140, "red",1,false,"","star1","",300],
]
);
RENDER(
[
["id", "animate","animationsettings"],
["star1", "animate",[["loop","rotate","duration","easing"],[true,360,5*1000,"linear"]]],
]
,
starx
)
""
Circle and Rectangle with Gradiant
RENDER(
[
["type","x","y","cx","cy","r","width","height","fill"],
["circle",,,100,100,50,200,140,["red","green"]],
["rect",200,200,,,,200,140,["blue","green","yellow"]]
]
)
""
Circle with Radial
RENDER(
[
["type","cx","cy","r","width","height","fill"],
["circle",100,100,100,200,140,["blue","green","red","radial"]]
]
)
""
Circles with Gradiant
RENDER(
[
["type","cx","cy","r","width","height","fill","count"],
["circle",i=>i*50, i=>i*50,50 , 200,140,i=>["red","yellow","red"],12],
]
)
""
Triangle with Gradiant
RENDER(
[
["type","points","stroke","stroke-width","fill"],
["polygon",[150,100 200,200 100,200],"red",5,["green","blue","lime"]],
]
)
""
Bar Diagram
RENDER(
[
["type","x","y","width","height","fill","sides","size","cx","cy","r"],
["rect", 50,200, 30, 150, ["white","orange"] , , , , ,],
["rect",100,200, 30, 250, ["white","orange"] , , , , ,],
["rect",150,200, 30, 240, ["white","orange"] , , , , ,],
["rect",200,200, 30, 280, ["white","orange"] , , , , ,],
["rect",250,200, 30, 325, ["white","orange"] , , , , ,],
["rect",300,200, 30, 380, ["white","orange"] , , , , ,],
["rect",350,200, 30, 350, ["white","orange"] , , , , ,],
["rect",400,200, 30, 700, ["white","orange"] , 40, 80,90 , 50,],
]
);
""
Triangle Inside the Circle with Gradiant
RENDER(
[
["type","x","y","width","height","fill","cx","cy","r","points","stroke","stroke-width"],
["circle", , , ,,["red","blue"] ,150,160,70, , ,],
["polygon", , , , , "red", , , ,[150,100 200,200 100,200], ,5],
]
)
""
Star Inside Circle with Gradiant
RENDER(
[
["type","x","y","width","height","fill","count","shape","id","href","sides","size","cx","cy","r","stroke","stroke-width","points"],
["circle", , , , ,"red", , , , , , ,100,150,40],
["star",0,0,0,0,"yellow", 1,true , "star13", "","12",40],
["use",100,150,300,140,"yellow",1,false,"","star13","",300]
]
);
""
Lines with Coloured Circles
RENDER(
[
["type","x","y","width","height","fill","count","shape","id","href","sides","size","cx","cy","r","stroke","stroke-width","points","transform"],
["circle",,,,,,1,,,,,,100,135,40,"red",10,],
["circle",,,,,,1,,,,,,100,135,5,"yellow",30,],
["polyline",,,,,"green",30,,,,,,,,,"blue",1,i=>[100,135,199,120, 200,95,201,120,200,135],(i=>({"rotation":(i+1)/24*360,"cx":100,"cy":135})) ],
]
);
""
PolyPoints with Ellipses
pts=MAKEPOLYGONPOINTS(50,100)
RENDER(
[
["type","cx","cy","rx","ry","stroke","stroke-width","fill","count"],
["ellipse",i=>300+pts[i][0],i=>300+pts[i][1],100,8,"purple",2,"rgba(10,20,128,0.1)",pts.length,"3,3"],
],
)
""
Ball Animation
move=RENDER(
[
["id","type","cx","cy","r","width","height","fill","count","transform-origin"],
["circle1","circle",200,300,20, ,,"green",1,[100,200]],
["circle2","circle",200,300,8, ,,"red",1,[200-10,200]],
["circle3","circle",200,300,25, ,,"blue",1,[150,200]],
["circle4","circle",200,300,12, ,,"pink",1,[250-10,200]],
["circle5","circle",200,300,16, ,,"purple",1,[150-10,200]]
]
);
RENDER(
[
["id" , "animate","animationsettings"],
["circle1" , "animate",[["loop","rotate","duration","easing"],[true,-360,5*1500,"linear"]]] ,
["circle2" , "animate",[["loop","rotate","duration","easing"],[true,360,5*2000,"linear"]]],
["circle3" , "animate",[["loop","rotate","duration","easing"],[true,-360,5*1000,"linear"]]] ,
["circle4" , "animate",[["loop","rotate","duration","easing"],[true,360,5*1000,"linear"]]],
["circle5" , "animate",[["loop","rotate","duration","easing"],[true,360,5*1000,"linear"]]]
]
,
move
)
""
Circle Slide Animation
slide=RENDER(
[
["id","type","fill", "stroke", "stroke-width", "stroke-miterlimit","stroke-dasharray","cx","cy","r"],
["one","circle","none",["blue","green","red"],2,,[15,15],150,250,59]
]
);
RENDER(
[
["id","animate","animationsettings"],
["one","animate",[["loop","translateX","duration","easing"],[true,150,30*1000, "spring(2, 10, 10, 0)"]]]
]
,
slide
)
""
Ball rolling inside a circle - Animation
//rotate a ball within a big circle
circular=RENDER(
[
["id","type","coordinates","fill", "stroke", "stroke-width", "cx","cy","r","count","transform-origin"],
["big","circle",,"white","orange",8,300,300,205],
["one","circle","M150,300 a 150,150 0 1,0 300,0 a 150,150 0 1,0 -300,0","black","black",,150,300,50,1,[300,300]]
]
);
RENDER(
[
["id","animate","animationsettings"],
["one","animate",[["loop","rotate","duration","easing"],[true,360,3*1000, "linear"]]]
]
,
circular
)
""