Difference between revisions of "Z^3 Language Documentation"
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Integer Division Operators | Integer Division Operators | ||
− | + | ⦼ INTDIV (Dividend/Divisor) | |
⟌ DIVINT (Divisor/Dividend) | ⟌ DIVINT (Divisor/Dividend) | ||
⋇ "DIVPARTS" (Dividend/Divisor gives Quotient and Remainder ) | ⋇ "DIVPARTS" (Dividend/Divisor gives Quotient and Remainder ) | ||
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※ chunks CHUNKS | ※ chunks CHUNKS | ||
⁂ pieces PIECES | ⁂ pieces PIECES | ||
− | + | ||
− | + | ⪡ split SPLIT (TO ARRAY) | |
+ | ⪢ join JOIN (ARRAY) | ||
⚯ JOINX BINARY JOIN WITH STRING ⚯(1..10,3) or [3,3,4,5]⚯"x" | ⚯ JOINX BINARY JOIN WITH STRING ⚯(1..10,3) or [3,3,4,5]⚯"x" | ||
+ | |||
† SHOW OUTPUT ONLY (REMOVE INPUT) FROM ARRAY WITH IO .o() | † SHOW OUTPUT ONLY (REMOVE INPUT) FROM ARRAY WITH IO .o() | ||
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<pre> | <pre> | ||
⊨ APPLYTOKEYS | ⊨ APPLYTOKEYS | ||
− | ⊕ CHAIN OR PIPE FUNCTIONS | + | ⊕ CHAIN OR PIPE FUNCTIONS |
− | ∘ | + | ∘ CHAIN OR PIPE FUNCTIONS COMPOSITION |
− | ⎀ CHARCODE | + | ⎀ CHARCODE |
− | ⚯ Join JOINTOSTRING | + | ⚯ Join JOINTOSTRING |
⧺ concat CONCAT | ⧺ concat CONCAT | ||
⎙ PRETTYPRINT PRETTYPRINT | ⎙ PRETTYPRINT PRETTYPRINT | ||
+ | |||
+ | ⊫ console.log (CL) | ||
+ | ⁋ TOSTRING | ||
+ | |||
+ | ☝ tryc, tryf, trycf, tryx (Easy trail try catch notations) | ||
+ | 𝕗 fn (Easy trail function declaration notations) | ||
+ | 𝕝 Load last value to LAST or a given variable name. Example: abc;𝕝ab; to load value of abc to ab. | ||
+ | |||
+ | |||
</pre> | </pre> | ||
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╍ MINUS | ╍ MINUS | ||
⌿ DIVIDE | ⌿ DIVIDE | ||
+ | |||
+ | ⍣ FREQUENCYEACH (Treats effectively as keys/strings) (Example: n=[2,7,11,15,2,3,4];n⍣ | ||
+ | |||
+ | |||
</pre> | </pre> | ||
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∩ INTERSECTION | ∩ INTERSECTION | ||
− | ⊂ | + | ⊂ SUBSETOF |
⊃ SUPERSETOF | ⊃ SUPERSETOF | ||
Line 865: | Line 880: | ||
Ⓘ ith | Ⓘ ith | ||
Ⓝ nth | Ⓝ nth | ||
+ | |||
+ | |||
+ | ==Notation for Is Predicate Operators== | ||
+ | |||
+ | ⓪ ISZERO | ||
+ | ⓝ NEGATIVE (IS) | ||
+ | ⓟ POSITIVE (IS) | ||
+ | ⓩ ISCOMPLEX | ||
+ | ① ISODD | ||
+ | ② ISEVEN | ||
+ | Ⓟ ISPRIME | ||
+ | ⓜ ISPRIME | ||
+ | ⓑ ISBOOLEAN | ||
+ | ⓕ ISFALSE | ||
+ | ⓣ ISTRUE |
Latest revision as of 17:50, 16 September 2024
ZCubes Language (z^3) is an easy to write, natural to read, omni-functional language.
Motivation
The power of a language is almost entirely in the notations and simplifications that are provided.
Kenneth Iverson in his paper Notation as a Tool of Thought detailed the importance of good notation in making thought easier.
z^3 expands on Javascript notations, and then enhances the notation to allow easy expression and simplicity.
Apart from a rich operator and notation set, the motivation of the z^3 language is to be as close to normally used mathematical notation (such as Σ, !, .. ,etc.) as commonly used.
Notable Language Features
z^3 enables high performance computing in Documents, Media and Programs, and works in almost every platform (Windows/Mac/Linux), and in almost every mode (Browsers, Desktops, Servers and Web-Servers, etc.).
z^3 is Highly Scalable, Array-Based, Unit-Sensitive, and comes with all Spreadsheet Functions natively available. This allows powerful programs to be written, to solve simple to highly complex logic, using z^3.
z^3 is routinely used to solve real-world complex enterprise solutions, as well as simple programs. The high expressivity of z^3 Language is further enhanced by natural notations, adopting well established standards in many domains.
This page gives you information about z^3 language, operators, functions etc.
Language Paradigms and Platforms
Languages are typically designed with one paradigm in mind. However, this limits the use of language. For example, functional programming is powerful, but languages of this flavor are rarely used in production systems. z^3 takes a different approach. It provides a chameleon like model, which allows the language to switch among multiple paradigms.
The language supports Imperative, Functional, Array-based, Multi-Platform, Spreadsheet-Like and Object-Oriented approaches, in a beautiful medium, enabled with superior notations.
z^3 conceptually brings the simplicity and power of spreadsheets to programs. In fact, z^3 contains all the functions that are native to commonly available Spreadsheets. z^3 can run in a browser client, desktop, server, or web-server. The platforms supported include Windows, Mac, Linux, etc. and even iOT devices.
Language Compatibility
z^3 translates/transpiles itself to Javascript before execution. The language keeps full compatibility with Javascript, because of which simple Javascript seamlessly runs without any changes required. This implies any program written in z^3 can use all Javascript libraries available. Additionally, on the server and desktop, z^3 has access to the entire npm.js ecosystem of libraries to adopt.
Please keep in mind that you can use any paradigm you are familiar with in Javascript in z^3. The notations indicated below are in additional to conventional notations that you may already be familiar with.
Operators
Assignment Operators
Of course, a simple assignment can be as simple as
a = 23;
as in Javascript, because of full backward compatibility.
In addition, z^3 allows assigning values to the left as well as to the right using <== and ==> operators. This allows better expressivity for more logical thinking.
a <== 23; 23 ==> a;
a <== 23; is equivalent to a=23; and both notations are equivalent in z^3.
:= : Quick Function Creation Operator
The quick function creation operator in z^3 ( := ) is similar to the => operator in Javascript. However, the advantage of := operator is that the parameters are not named explicitly (and is autodetected). For example to define a function such as v=u+a*t, v:=u+a*t is sufficient, and the parameters u, a and t are auto detected.
However, the fastest way to create a function is the "! operator" Fabulous ! Operator that can make any string into a function, without having to specify the paramters.
Any variable names with lowercase (such as ab, cde, etc) with less than 3 characters in length, is considered to be a local variable. All other names (including any longer variable lowercase names) are checked to see if there is a similar name already in a higher or global scope, and in which case, will not be treated as a local variable.
The => function definition operator in normal Javascript, differs slightly. Hence to define a function such as v=u+a*t, in Javascript (as well as z^3), it would require us to indicate it as v=(u,a,t)=>u+a*t;
The := operator in z^3 hence allows avoiding explicitly repeating the parameter names again in the argument list and function body.
v:=u+a*t and v=(u,a,t)=>u+a*t; both are equivalent to
function v(u,a,t) { return(u+a*t) }
@: Function Apply Operator
1..100@SIN
~: Transpose Operator
[[[1..10]~]~]~
↑ and ↓: Ascending and Descending Operator
MAGICSQUARE(5)! (1..100)↓ (1..100)↑
⧓,⧒,⧒ and ⋈: Between Operators
a=-1; ⧓(1,a,30) a=29; ⧓(1,a,30) //between g a=31; ⧒(1,a,30) //xlbetween g a=30; ⧒(1,a,30) //xlbetween g ⧒(1,2,30) // xlb g ⧒(1,1,30) a=29; ⋈(1,-1..31,30); ⧓(1,-1..5,4); [ ⧓(1,1,30), ⧓(1,0,30), ⧓(1,10,30), ⧓(1,31,30), ⧑(1,29,30), ⧑(1,30,30), ⧑(1,1,30), ⧑(1,30,30), ⋈(1,1,30), ⋈(1,3,30) ]
√: Square Root, Cube Root, Fourth Root and Nth Root Operators
√(3+34) ∛(27.01) √√64 ROOTNTH(1..10,4) // root is first parameter NTHROOT(1..10,4) // root is second parameter NTHROOT(1..100,2) NTHROOT(1..100,4) ROOTNTH(1..100,2) ROOTNTH(1..100,4) 3√81
Logical Statements
If Statements
a=3; (a<0)::{"whatever"}, { !(a>4):: {"whateverelse"}, {"whateverelseleft"} } (a>4):: {"whateverelse"}, {"whateverelseleft"} (b<0)::b=34,b=345; is equivalent to if(b<0) { b=34; } else { b=345; } Both notations are equivalent and will work in z^3. Examples with else and else if. Note the , after each clause of if. else clause does not have a condition, where as else if has a condition with :: x=34; (x<5):: {x++}, (x>5):: {x--}, {x=x*2}; x; Same example written with more whitespace to show the structure. x=34; (x<5):: { x++ }, (x>5):: { x-- }, { x=x*2 }; x; // because instead of if a=11; b=45; because(a<b) { a++ OUTPUT(a) }
Switch Statements
Apart from the conventional Javascript switch statement syntax, z^3 enhances language simplicity with a new style.
The new z^3 switch statements syntax is as follows.
discriminant::: { x, y:: /*statements to be executed if x or y is true*/ /*Break is automatically added. */ /*Simply add an empty statement using a simple extra semicolon (;)) */ , z:: /*statements to be executed if z is true*/ , default:: }
For example, b=0; c=343; fruits="mango"; fruits::: { "apple","tomato":: b++; c=3.4; , "mango":: b=34905; , default:: b=45.6; } [b,c]; switch(a) { case b: case c: break; default: break; } Both notations work in z^3
Loops
a=1; do { a++ } until(a>20); // do while(!condition) a; // here this will be 21, since !condition is checked like a do while loop. a=11; do { a++ } unless(a==11); a;
Function Declarations
function y(x) { ∵(x<345) { ∴(x+3434) } ∵(x>345) { ∴(x-3434) } } y(13); The letter Ƒ can also be used instead of the full term function. Ƒ y(x) { ∵(x<345) { ∴(x+3434) } ∵(x>345) { ∴(x-3434) } } y(13);
Existential Quantification
a=1..100; ∀a("x<810") ∃a("x<810") ∄a("x<810") a=1..100; [∀a("x<810"),∃a("x<810"),∄a("x<810")] a=1..100; [∀a("x<810"),∃a("x<810"),(!∄a("x<0"))] a=1..100; b= ∀a("y*2<200"); b.result a=1..100; b= ∀a("y*2<=50"); a.pick(b.result) //make a pick operator based on a similar array of true false. or non-existant to get the values out. //PICK a=1..100; b= ∀a("y*2<50"); a.pick(b.result)
List of Operators
+, -, *, /, ^, % - Arithmetic Operators | | - Array Function and Creation Operator .. - Arithmetic Series Creation (repeated for increments, leading for iota) ... - Geometric Series Creation (repeated for increments, leading for iota) @ - apply to # - Series or Special Case Qualifier for Dates, Calci Cells, and Sequences, etc. when used as a prefix. #a-z for example. # - Dyadic/Binary used for Arrayfying functions, Splitting Strings, Searching and Filtering Arrays, etc. ! - Factorial. ! - When applied to strings, creates a function (lambda) from the string by guessing parameters etc. For example, ("x^5+y^4+z^5"!)(2,3,4); (or) s="x^5+y^4"; g=(s!); g(1,3); ## - Prefix used to indicate long variable names with spaces. (e.g., ##Speed of the Car=34, which gets translated to SpeedoftheCar = 34;) <<< - Member or Variable Assignment () - Function Call [] - Set Creation - Object Set - Set Object Membership . - Member Function Dereferencing. . mf - Member Function .$( function/fnarray, parameters) - Element-wise Function Application .$$( function/fnarray, parameters) – Row-wise Function Application .$$$(function/fnarray, parameters) - Column-wise Function Application .$_( function/fnarray, parameters) - Cumulative Function Application (all) :: - If ::: - switch = - Assignment to the left <== - Assignment to the left ==> - Assignment to the right := - Quick function definition operator. All operators in Javascript, also have the same meaning in z^3, except binary operators such as |, & and ~. Binary | is used to indicate matrix boundaries, and is replaced with |||. Binary & is used to indicate matrix related items, and is replaced with &&&. Binary ~ is used to indicate matrix transpose, and is replaced with ~~~. !C! for Combinations !P! for Permutations %% (Fractions. Such as 1.2%%3 or 3%%4 etc) xn (Big Int. Such as 10n) xd30 (High Accuracy Decimals. Such as 1000d50) x+iy (Complex Numbers. Such as 23+34i ) ± Sign Function (such as ∏±a for Product of Sign of an array a) ∓ Invert Sign ===Simpler Notations=== // Notations below support natural and terse thinking. Ƒ - function ∵ - if, since, because ∴ - return, therefore Example: Ƒ x1(a) { ∵(a<1) { ∴(a+3) } } The following can be used in the place of the equivalent notation on the right. is - == isnt - != not - ! and - && or - || to - _to_ or .. gto - _gto_or ... by - _to_ or .. Example: 1 to 100 by 10 Following notations can also be used interchangeably: ∞ - Infinity ⊤ - true ⊥ - false ∅ - null ☺ - true ☹ - false ==ZOPERATORS== // Polymorphic Operators - Handles Normal JS Types/Scalar/Matrix/High Precision Decimals/Big Integers/Complex/Fractions. Also Units Sensitive ➕ - ZPLUS ➖ - ZMINUS ➗ - ZDIVIDE ✖ - ZMULTIPLY ∆ - ZPOWER ﹪ - ZMOD = UNITEQ ZEQ ≠ UNITNE ZNE ≤ UNITLE ZLE ≥ UNITGE ZGE > UNITGT ZGT < UNITLT ZLT ⎶ UNITEQS ZEQSTRICT ⍯ UNITNES ZNEQSTRICT ⩦ UNITFEQ ZFEQ Example: a=1..10;b=2;a ✖ b; b=(1..10)<>m;b ∆ 3; // Shows Units in Calculations
Integer Division Operators ⦼ INTDIV (Dividend/Divisor) ⟌ DIVINT (Divisor/Dividend) ⋇ "DIVPARTS" (Dividend/Divisor gives Quotient and Remainder )
Array Flatten and Reshape ⍌ FLATTEN or RESHAPE or CONVERTTOARRAY
Creating New Operators
New operators can be defined to map to a function using ADDOPERATOR.
The second parameter indicates operator precedence. Examples used for current operators are given below. Pick the right precedence for the operator to work correctly, by following the examples of other operators given here:
0 : (5) [')', ';', ',', '=', ']'] 1 : (42) ['||', '∨', '?=', '.*', '@>', '@<', '<==', '==>', '<<<', '<<<<', '>>>>', '⇤', '⇥', '≡', '⋮', '▣', '▦', '⚯', '⧺', '⎙', '⎀', '⁰', '¹', '²', '³', '⁴', '⁵', '⁶', '⁷', '⁸', '⁹', '⑂', '≡⧺', '⋮⧺', '⤽', '◍', '⫳', '≐', '≗', '≅', '≆', '⊨'] 2 : (2) ['&&', '∧'] 3 : ['|||'] 4 : ['^^^'] 5 : (2) ['&', '&&&'] 6 : (13) ['==', '!=', '===', '!==', '<==>', '<!=>', '<===>', '<!==>', '=', '≠', '⎶', '⍯', '⩦'] 7 : (18) ['<', '>', '<=', '>=', '<<>', '<>>', '<<=>', '<>=>', '↑', '↓', '@', '@@', '***', '#', '≤', '≥', '>', '<'] 8 : (3) ['<<', '>>', '>>>'] 9 : (7) ['+', '-', '<+>', '<->', '±', '➕', '➖'] 11 : (25) ['*', '/', '%', '~', '<*>', '</>', '<%>', '⌈', '⌉', '⌊', '⌋', '≈', '⩨', '⍌', '⦚', '<>', '<.>', '%%', 'ⅈ', '+ⅈ', '-ⅈ', '✖', '➗', '﹪', '⊕'] 12 : (41) ['⋰', '⋱', '_to_', '..', '_gto_', '...', '√', '∛', '∜', '<^>', '^', '∩', '∪', '⊂', '⊃', '!C!', '!P!', '∫', '∬', '∭', '∮', '∯', '∰', '∱', '∲', '∳', 'Σ', '∑', '∏', '↧', '↥', '⇅', '⧻', '⨱', '⨸', '⊛', '⨭', '⨮', '⨴', '⨵', '∆'] 13 : ['⚖']
Please note that higher precedence numbers like 1 keeps the operator close to the nearby terms, and for most functions a precedence of 1 would make the best sense.
The third parameter indicates the nature of operator, and can be the following:
callfunction, ifcondition, ifnotcondition, whilecondition, whilenotcondition, replaceoperator, replaceoperatorunary, assigntoleft, assigntoright, callfunctionongeneratedstring, callfunctionunary, replacefunctionunary, callfunctiononrightwithgeneratedstring, operatortocallfunction, callfunctionunaryorbinary, nulldefaultreplacement
The fourth parameter can be NORMAL, SUFFIX, MATRIX to indicate if the operator should be binary, unary or a matrix operator.
This function is a powerful feature, and users become more adept at it with use.
Example:
ADDOPERATOR("◰","UNIQUE",1,"callfunctionunary","SUFFIX") MS(4)◰
Series Comprehension
from..to..by (Arithmetic Progression, separated by spacing) from..to..intox (Arithmetic Progression, separated into segments) 1..100..5x (5 parts) 1..100..5xe (5 part segments, without end segment) 1..100..5xes (5 parts, and with the interval spacing as part of the result) from...to...by (Geometric Progression, separated by spacing) from..to..intox (Geometric Progression, separated into segments) 1...2000..2 1...2000..20x Terms such as radpiby10 and deg360by45 give series that divide pi or 360deg etc. into pieces as indicated. 0㎭ 0.6283185307179586㎭ 1.2566370614359172㎭ 1.8849555921538759㎭ 2.5132741228718345㎭ 3.141592653589793㎭ 3.7699111843077517㎭ 4.39822971502571㎭ 5.026548245743669㎭ 5.654866776461628㎭ 6.283185307179586㎭ 0° 45° 90° 135° 180° 225° 270° 315° 360° radpiby4 gives 0㎭ 0.7853981633974483㎭ 1.5707963267948966㎭ 2.356194490192345㎭ 3.141592653589793㎭
Short Cut Keys
CTRL+G - to convert into Greek Code CTRL+U - Converts SIGMA to Σ SHIFT+ENTER- Gives Parameter Expansion Double tap SHIFT - Toggle Capital and Small Letter [Ex: Convert FRACTAL to fractal and vice verse] CTRL+SPACE - Function Listing
z^3 Notable Features for Simplicity in Programming
Variable Names with Spaces in z^3
Variables with spaces can be used in z^3. Such variables need to be prefixed with ##
Example:
##Value Of Color = 34;
In the background, this is converted to a
ValueOfColor = 34;
Complex Numbers
Complex numbers can be expressed as given below.
SIN((1..10)+ⅈ3)
To type ⅈ, simply type com then (shift+space). The real part can be given in a loop as an array.
In newer versions of Z (4.0+), we can notate a complex number as 1+3i or 2+3j or 54+6k or 34-45i etc.
International Natural Language Script Support
Programs can be written in z^3 using any natural language script. The symbols box on the More section of the code editor can be used to type in from any language supported by Unicode, including emojis. Also mathematical notations such as π can be used as is. To type pi as π, first type pi in the code editor followed by SHIFT+SPACE. Only a few letters (such as alp) is required to type in alpha, for example, α. CTRL+U may be used to enter capital letter: Σ can be entered by sig and CTRL+U.
Unit Conversions
Unit conversions and Unit Of Measures Units are natural part of z^3 language. Read more.
Unit Prefixes
Y yotta Z zetta E exa P peta T tera G giga M mega k kilo h hecto e deka d deci c centi m milli u micro n nano p pico f femto a atto z zepto y yocto
Notation for Powers
Simple notation for power is ^ (Example: a^3)
Powers 0-9 can also be indicated using the superscript notation.
(1..100)³
If used with names of variables, a³ expands to a3 so variables can use superscript and subscript letters. Hence, if raised to express power provide a space between the letter and power, such as a ³, or (a)³.
⁰ RAISE TO POWER 0 ¹ RAISE TO POWER 1 ² RAISE TO POWER 2 ³ RAISE TO POWER 3 ⁴ RAISE TO POWER 4 ⁵ RAISE TO POWER 5 ⁶ RAISE TO POWER 6 ⁷ RAISE TO POWER 7 ⁸ RAISE TO POWER 8 ⁹ RAISE TO POWER 9 Example: (23+34i)² Answer: -626.9999999999999+1564ⅈ
Notation for Reciprocals, Percentages, etc.
⅟ RECIPROCAL ‰ PERMILLE (PER 1000) ‱ PERMYRIAD (PER 10000) Example: a=(1..3); ⅟a Answer: Value RECIPROCAL 1 1 2 0.5 3 0.3333333333333333 a=14; a‰*1 Answer: 0.014
Notation for Member Functions
⑂ branchvalues FORKONFUNCTIONS ≡⧺ cumrowswith CUMULATEROWSWITHFUNCTION ⋮⧺ cumrowswith CUMULATECOLUMNSWITHFUNCTION ≡ byrow (.$$) ⋮ bycolumn (.$$$) ▦ bycell (.$) ▣ byall (.$_) ⤽ reverse REVERSE ◍ mask MASK ⁜ parts PARTS ※ chunks CHUNKS ⁂ pieces PIECES ⪡ split SPLIT (TO ARRAY) ⪢ join JOIN (ARRAY) ⚯ JOINX BINARY JOIN WITH STRING ⚯(1..10,3) or [3,3,4,5]⚯"x" † SHOW OUTPUT ONLY (REMOVE INPUT) FROM ARRAY WITH IO .o() ⛏ pick 🐾 print ⫽ Z Slice ⒱ Find by Values .findv ⒤ Find by Indices .findi ⒠ Find by Elements .finde
Notation for Matches, Replacements, Trims
⫳ ZREPLACE ≐ ZMATCH ≗ ZMATCHES ≅ ZMATCHED ≆ ZUNMATCHED ⇺ LTRIM ⇻ RTRIM ⇼ TRIM
Notation for Advanced Functions
⊨ APPLYTOKEYS ⊕ CHAIN OR PIPE FUNCTIONS ∘ CHAIN OR PIPE FUNCTIONS COMPOSITION ⎀ CHARCODE ⚯ Join JOINTOSTRING ⧺ concat CONCAT ⎙ PRETTYPRINT PRETTYPRINT ⊫ console.log (CL) ⁋ TOSTRING ☝ tryc, tryf, trycf, tryx (Easy trail try catch notations) 𝕗 fn (Easy trail function declaration notations) 𝕝 Load last value to LAST or a given variable name. Example: abc;𝕝ab; to load value of abc to ab.
Notation for Statistics
⧻ COUNT ⨱ AVERAGE ⨸ MEDIAN ⊛ MODE ⨭ STDEV ⨮ STDEVP ⨴ VAR ⨵ VARP ╍ MINUS ⌿ DIVIDE ⍣ FREQUENCYEACH (Treats effectively as keys/strings) (Example: n=[2,7,11,15,2,3,4];n⍣
Wrap Notation
.) Close Paranthesis .] Close Square Brackets These notations are to be used only for quick typing, but not as a general style, as they appear to be assymmetric. Example:
1..10.)³
Notation for Complex Numbers
ℜ IMREAL ℑ IMREAL ==Notation for Symbolic Calculus== ∂ Derivative ∫ Integral
Notation for Set Operations
∪ UNION ∩ INTERSECTION ⊂ SUBSETOF ⊃ SUPERSETOF
⊄ NOTASUBSETOF ⊅ NOTASUPERSETOF
⊆ SUBSETOREQUALTO ⊇ SUPERSETOREQUALTO
⊊ SUBSETBUTNOTEQUALTO ⊋ SUPERSETBUTNOTEQUALTO
⊈ NOTSUBSETANDNOTEQUALTO ⊉ NOTSUPERSETANDNOTEQUALTO
∖ DIFFERENCE ⩴ SAME (Example: [4]⩴[4])
Notation for Logarithms
㏒ LOG ㏑ LN
𝑒 EXP
Notation for Proportionality Related Functions
∝ ISPROPORTIONALTO ==Notation for Bit Operators== ⊻ BITXOR ==Notation for Function Creators==
↦ ARROWFN Quick Notation
Notation for Divisibility
∣ ISDIVISIBLEBY ∤ ISNOTDIVISIBLEBY ⧵ ISFACTOROF ⧷ ISNOTFACTOROF
Notation for Pair Operators
╍ PAIRMINUS ⌿ PAIRDIVIDE
Notation for Special Operations
?= NULLDEFAULTREPLACEMENT .* APPLYTOKEYS OR ELEMENTS *** REPEAT/SAME
Notation for Index Based Operators
⪪ before ⪬ beforex ⪫ after ⪭ afterx ⪥ around ⪤ aroundx Ⓘ ith Ⓝ nth
Notation for Is Predicate Operators
⓪ ISZERO ⓝ NEGATIVE (IS) ⓟ POSITIVE (IS) ⓩ ISCOMPLEX ① ISODD ② ISEVEN Ⓟ ISPRIME ⓜ ISPRIME ⓑ ISBOOLEAN ⓕ ISFALSE ⓣ ISTRUE