Difference between revisions of "ZCubes/Universal Constants and Unit Conversions"
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==Code== | ==Code== | ||
E:= m*%c^2 | E:= m*%c^2 | ||
− | E(2) | + | E(2) |
F:=m *%g; | F:=m *%g; | ||
− | F(2) | + | F(2) |
E:=m*%c^2 | E:=m*%c^2 | ||
− | E(2kg)<>J | + | E(2kg)<>J |
− | |||
<br/> | <br/> | ||
− | © Copyright 1996- | + | *[[Z3 | Z3 home]] |
+ | *[[Z^3 Language Documentation]] | ||
+ | *[[ZCubes_Videos | ZCubes Videos and Tutorials]] | ||
+ | *[[Main_Page | About ZCubes ]] | ||
+ | <br/> | ||
+ | <br/> | ||
+ | © Copyright 1996-2021, ZCubes, Inc. |
Latest revision as of 00:20, 11 March 2021
Universal Constants and Unit Conversions
All the Universal constants or Physical/Chemical constants such as ‘Gravitational constant’, ‘Speed of light’, ‘Avogadro’s number’ etc are available in ZCubes in a way they can be used in functions. This video demonstrates how to use these constants in Z programming or spreadsheet computations using easy notations. ZCubes handles computations with ‘Units’ which is extremely useful in scientific computations.
Video
Code
E:= m*%c^2 E(2)
F:=m *%g; F(2)
E:=m*%c^2 E(2kg)<>J
© Copyright 1996-2021, ZCubes, Inc.