ZCubes RENDER 3D Examples
ZCubes RENDER 3D feature allows users to make fascinatingly complex drawings and animations by simply using the spreadsheet, array or table features. Various editing options (such as environment, material, camera etc.) allow the user to view the created drawing in different angles and effects.
Dini's surface
RENDER3D(
[
["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ],
["parametricgeometry" ,
function mf(u,v,target)
{
var a=1;
var b=0.2;
u=u*4*(Math.PI)
v=v*2;
x = a*COS(u)*SIN(v)
y = a*SIN(u)*SIN(v)
z = MIN(MAX(a*(COS(v)+LN(TAN(1/2*v)))+b*u,-100),100);
target.set(x,y,z);
}
, [1,3,3] ,[5,5,50,50] , 0x00ff00 , "zrange" ,false , "phong"]
]
);
""
Cone
RENDER3D(
[
["type","fill","material"],
["cone", "red","normal"]
]
)
""
6-sided-cone
RENDER3D(
[
["type" ,"fill", "size","material"],
["cone", "red",[5,10,6],"normal"]
]
);
""
//radius-5, height-10, sides-6
octahedron
RENDER3D(
[
["type" ,"fill", "size"],
["octahedron", "red",]
]
);
""
Extruder
RENDER3D(
[
["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material","extrude" ],
["extruder" ,[[1,3,3],[2,3,3],[3,2,1]], ,[1,1,1] , 0x00ff00 , "yellow" ,false , "phong",
[
["extrudePath"],
[[[1,2,0],[2,2,2],[3,3,0]]]
]
]
]
);
""
Sheet
RENDER3D(
[
["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ],
["parametricgeometry" ,
function mf(u,v,target)
{
a=4;
b=1;
var x=cos(v)*((cos(u)/4)+1)
var y=sin(v)*((cos(u)/4)+1)
var z=sin(u)/4
target.set(x,y,z);
}
, [1,3,3] ,[5,5,20,20] , 0x00ff00 , "yellow" ,false , "normal"]
]
);
""
Trefoil Knot
RENDER3D(
[
["type" , "settings" , "size" , "stroke" , "fill", "helper", "material"],
["knot" ,"trefoil", [30,5,5] , ["yellow","green","red"] , "none" ,false , "normal"]
]
);
""
Helical cubes
pts=HELICALPOINTS(20,10);
RENDER3D(
[
["type" ,"fill", "size", "coordinates","material","lookat","count"],
["cube", "random",[[12,5,10]], pts, "phong",pts.rayslookat() ,pts.length ]
]
)
""
Torus ring
pts=HELICALPOINTS(20,25,20,0);
angles=deg360by20;
RENDER3D(
[
["type" ,"fill", "size", "coordinates","material","lookat","count","rotation"],
["torus", "random",[[10,5,5]], pts, "phong",pts.rayslookat() ,pts.length,i=>[0,angles[i],0] ]
]
)
""