Users/Devi
ZCubes Render Examples
ZCubes Render feature allows users to make fascinatingly complex drawings and animations by simply using the spreadsheet, array or table features.
Example 1: Two Circles
Draw two circles with radii as given.
RENDER( [ ["type","size"], ["circle",100], ["circle",200] ] )
Example 2: Ten Circles
Draw ten circles with radii as per the function given. Note that each ith circle will have the radius as given by the function. Note the use of count column to specify the number of circles to be generated.
RENDER( [ ["type","size","count"], ["circle",(i)=>100+i*10,10] ] ) ""
Example 3: American Flag
Generating American Flag using RENDER feature.
// american flag 4 final RENDER( [ ["type","x","y", "width","height","fill", "count","shape","id","href","sides","size"], ["rect",10,(i)=>i*20, 400, 20, (i)=>(i%2)?"white":"red" ,13,,,,,], ["rect",10, 0, 200, 140, "blue" ,1,,,,,], ["star",50, 0, 200, 140, "white" ,1,true,"star11","","12",10], ["use",(i)=>((i)%6)*30+30, (i)=>((i).intdiv(6))*25+15, 300, 140, "white" ,6*5,false,"","star11","",300], ["use",(i)=>((i)%5)*30+20+25, (i)=>((i).intdiv(5))*25+20+10, 300, 140, "white" ,4*5,false,"","star11","",300] ] ) ""
Example 4: Indian Flag
Generating Indian Flag using RENDER feature.
RENDER( [ ["type","x","y", "width","height","fill", "count","shape","id","href","sides","size","cx","cy","r","stroke","stroke-width","points","transform"], ["rect",10,(i)=>i*90, 400, 90, ["orange","white","green"] ,3,,,,,,], ["circle",,,,, ,1,,,,,,200,135,40,"blue",5,], ["circle",,,,, ,1,,,,,,200,135,5,"blue",10,], ["polyline",,,,, "blue" ,24,,,,,,,,,"blue",1,i=>[200,135,199,120, 200,95,201,120,200,135],(i=>({"rotation":(i+1)/24*360,"cx":200,"cy":135})) ], ] ); ""
Gradient Colors
RENDER( [ ["type","x","y","rx","ry","width","height","fill"], ["rect",50,20,20,20,120,120,"blue"], ["rect",100,50,20,20,120,120,"skyblue"], ["rect",150,80,20,20,120,120,"darkblue"], ["rect",200,110,20,20,120,120,"lightblue"],
]
); ""
To Check
// soldier test from config
RENDER3D( [ ["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ], ["grid" , , [0,0,0] ,[200,100,2] , 0x00ff00 , "yellow" ,false , "phong"], ["load" , "soldier" , [1,3,3] ,[5,20,20] , 0x00ff00 , ,false , "phong"] ] ); ""
// parrot
RENDER3D( [ ["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ], ["grid" , , [0,0,0] ,[200,100,2] , 0x00ff00 , "yellow" ,false , "phong"], ["load" , "parrot" , [1,3,3] ,[5,20,20] , 0x00ff00 , ,false , "phong"] ] ); ""
//Rectlight,Fog,Sphere and Light----Same Results
RENDER3D( [ ["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ], ["scene" , [ ["background"], ["red"] ], ], ["camera" , [ ["fov" ,"aspect" ,"near" ,"far", "position" ,"focallength"], [60 ,"auto" ,0.1 ,1000 , [0,0,5] , 3] ], , , , ,], ["light" , [ ["type" , "color", "intensity", "width", "height"], ["rectarealight" , "red", 0.6, 10, 10] ] , [1,1,-5] ,[5,2,20] , 0x00ff00 , "yellow" ,false , "phong"], ["sphere" , , [1,3,3] ,[5,20,20] , 0x00ff00 , "yellow" ,false , "phong"] ] ) ""
// fog
RENDER3D( [ ["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ], ["scene" , [ ["background"], ["red"] ], ], ["fog" , [ ["color","near","far"], ["red",10,2000] ], , , , , ,], /* ["fog" , [ ["color","density"], ["red",0.1] ], , , , , ,], */ ["camera" , [ ["fov" ,"aspect" ,"near" ,"far", "position" ,"focallength"], [60 ,"auto" ,0.1 ,1000 , [0,0,5] , 3] ], , , , ,], ["light" , [ ["type" , "color", "intensity", "distance", "decay"], ["pointlight" , "red", 0.6, 100, 2] ] , [1,1,-5] ,[5,2,20] , 0x00ff00 , "yellow" ,false , "phong"], ["sphere" , , [1,3,3] ,[5,20,20] , 0x00ff00 , "yellow" ,false , "phong"] ] ) ""
//sphere and light
RENDER3D( [ ["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ], ["scene" , [ ["background"], ["red"] ], , , , , ,], ["camera" , [ ["fov" ,"aspect" ,"near" ,"far", "position" ,"focallength"], [60 ,"auto" ,0.1 ,1000 , [0,0,5] , 3] ], , , , ,], ["light" , [ ["type" , "color", "intensity", "distance", "decay"], ["pointlight" , "red", 0.6, 100, 2] ] , [1,1,-5] ,[5,2,20] , 0x00ff00 , "yellow" ,false , "phong"], ["sphere" , , [1,3,3] ,[5,20,20] , 0x00ff00 , "yellow" ,false , "phong"] ] ) ""
//text-----Not Giving Result
RENDER3D( [ ["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ], ["scene" , [ ["background"], ["red"] ], , , , , ,], ["camera" , [ ["fov" ,"aspect" ,"near" ,"far", "position" ,"focallength"], [60 ,"auto" ,0.1 ,1000 , [0,0,5] , 3] ], , , , ,], ["text" , "ZCubes" , [3,3,3] ,[5,2,20] , 0x00ff00 , "yellow" ,true , "backgroundreflection"] ] ) ""
// bevelled text----Not Giving Result
RENDER3D( [ ["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ], ["scene" , [ ["background"], ["red"] ], , , , , ,], ["camera" , [ ["fov" ,"aspect" ,"near" ,"far", "position" ,"focallength"], [60 ,"auto" ,0.1 ,1000 , [0,0,5] , 3] ], , , , ,], ["text" , "ZCubes" , [3,3,3] ,[5,2,20,true] , 0x00ff00 , "yellow" ,true , "backgroundreflection"] ] ) ""
//Samba Dancing(1st One)----Not Giving Result
RENDER3D( [ ["type" , "settings" , "coordinates", "size" , "stroke" , "fill", "helper", "material" ], /*["scene" , [ ["background"], ["pisa"] ], , , , , ,], */ ["camera" , [ ["fov" ,"aspect" ,"near" ,"far", "position" ,"focallength"], [275/*60 */ ,"auto" ,0.1 ,1000 , [0,0,5] , 3] ], , , , ,], //["cube" , , [2,2,2] ,[0.5,0.1,0.1] , 0x00ff00 , "yellow" ,true , "backgroundreflection"], ["load" , "../threefull/examples/models/fbx/Samba Dancing.fbx" , [3,3,3] ,[5,50,50] , 0x00ff00 , "yellow" ,true , ] ] )