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513 bytes added ,  19:36, 6 June 2017
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0 & 0 &0    & \cdots & 1
 
0 & 0 &0    & \cdots & 1
 
\end{bmatrix}</math>
 
\end{bmatrix}</math>
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==Examples==
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# EYE(1) =1
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#EYE(2)
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{| class="wikitable"
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|-
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| 1 || 0
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|-
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| 0 || 1
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|}
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#EYE(5)
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{| class="wikitable"
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|-
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| 1 || 0 || 0 || 0 || 0
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|-
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| 0 || 1 || 0 || 0 ||0
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|-
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| 0 || 0 || 1|| 0 || 0
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|-
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| 0 || 0 || 0 || 1 || 0
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|-
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| 0 || 0 || 0 || 0 ||1
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|}
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==See Also==
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*[[Manuals/calci/MATRIXIDENTITY| MATRIXIDENTITY]]
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*[[Manuals/calci/MATRIXOPERATORS| MATRIXOPERATORS]]
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==References==
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*[https://en.wikipedia.org/wiki/Identity_matrix Identity]
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*[[Z_API_Functions | List of Main Z Functions]]
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*[[ Z3 |  Z3 home ]]
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