Difference between revisions of "Coding"
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[[Image:Zcodemodenew.png|center|600px|ZCubes in Code Mode]] | [[Image:Zcodemodenew.png|center|600px|ZCubes in Code Mode]] | ||
− | [[ | + | [[Image:Code2.png|center|600px|ZCubes Code Mode Control Panel]] |
== Series Comprehension == | == Series Comprehension == |
Revision as of 00:08, 28 February 2024
This is a quick introduction to the z^3 language (pronounced as "zcubes language").
=Code Mode in ZCubes
To test the ZCubes platform in code mode, [please click on: https//code.zcubes.com]
Series Comprehension
1..100..2 1...1000000...2 ..40 rad2piby30 deg360by15 #a-z MONTHS,DAYS, PLANETS // #1/20/2024-1/20/2025
@ & Combinatorial Arguments
- Array of Functions apply to Array of Data (@)
- Combinatorial Arguments
- Avoids Loops
- Combinatorial Arguments
- Functions apply Function (@)
- Easy Function Definition
1..10@SIN; [3..10,5..10]@CHIDIST; 1..10@[SIN,COS,"x^2"];
Units & Constants
- 4m, 40ly, 45(m/s)
- %g, %c, %avo
- Seamless in Functions
%g; %avo; %plan; 45(m/s); 34m<*>45cm; π; /* energy mass equation */ units.on; // triggers array-based units calc Energy:=mass*%c^2; Energy(1kg) 45°<>㎭; 45℃<>℉; units.on; AreaOfCircle:=π*r^2; AreaOfCircle((1..10)<>m)
Arrays, Matrices, Collections
- |x|
- Creation
- a|x^y| b
- Array Functions
- Array Member Functions
- Array Sensitive Functions
- Arrayfy Operator
- Related: Queues, Stacks, Graphs, Sets, Maps, etc.
|5|; |3,4,4,1..10|; 1..10|x^2|3; 1..10|x+y^2|11..20; SIN(1..10); 1..10.chunks(5); 1..10.parts(5); 1..10.pieces(3) v:=u+a*t; v ⩨; v(0..5,3..5,6..10); [0..5,3..5,6..10]@v SIN(deg360by20); a1=1..10; a1.across(a1,SUM); (1..100@SIN).graph()
Portability & Extensibility
- Multi Platform
- Windows, Mac, Linux, Browser
- Multi-Modal
- Browser, Desktop, CLIServer, Web-Server, IoT
- Compatibility
- npmjs & js libraries
- Native Interfaces
- Browser Integration
- Integrated Functionality
a=$(".zcube").length; addsq:=a^2+b^2;
Advanced Types
- Big Numbers
- High Accuracy Floats
- Fractions
- Complex Numbers
- Array Based Computation
- units.on;
- Render (2D and 3D)
- Programming Media
- Symbolic Algebra
(100n)! ; (1.3%%5)^2; SIN(2+34i); (3+4i)!; SIN((1..4)+(3..4)<>i); PI(100); units.on; (1/3d50)*3; // circle around polygon points pts=MAKEPOLYGONPOINTS(50,200) .concat(MAKEPOLYGONPOINTS(50,100)) RENDER( [ ["type","cx","cy","r","stroke","stroke-width","fill","count"], ["circle",i=>300+pts[i][0],i=>300+pts[i][1],100,"black",1,i=>"transparent",pts.length] ] ) "" // circle around polygon points noofpoints=50; pts=MAKEPOLYGONPOINTS(noofpoints,[100,100],[300,300],-90) start=pts[0]; circlesat= pts .map( p=>[p[0],p[1],SQRT(POWER(p[0]-start[0],2)+POWER(p[1]-start[1],2))] ) RENDER( [ ["type","cx","cy","r","stroke","stroke-width","count"], ["circle",circlesat.column(0),circlesat.column(1),circlesat.column(2), i=>d3.interpolateInferno(i/circlesat.length) ,1,circlesat.length] ] ) ""
Other Modes
- Browser
- CLI
- Desktop
- Server
- Web Server
- Over 100 In Production
- Examples